You can change the parameters, use transform tools, or animate any of the operands within the Boolean compound object.
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The sphere’s parameters are available by double-clicking the sphere's name in the modifier stack display. Choose the Sphere from the Operands list.The Sphere is displayed in the Operands list. Same can be achieved directly in Max by quadifying the boolean and turbosmoothing. While the mesh is selected, click the button in the Create > Geometry > Compound Objects panel. Now there are two entries labeled Boolean in the stack display. Any mesh in 3ds Max can be converted to a Proboolean object.If you want to modify the sphere’s parameters, choose the box in the Operands list.Click Add Operand and click the cylinder in the viewport or scene explorer.Create and place the cylinder if not already in position. Click Add Operand and click the sphere in the viewport or scene explorer.Click to show the Modify panel or under Compound Objects, click Boolean again. Create and place the sphere if not already in position. The original object (the box) is converted to a Boolean, and is designated as the base object. Create a Boolean compound object following the steps in the previous section.In order to be able to make changes to the sphere or the cylinder later, assemble the compound object using the following steps: In this example, a box is created with two holes cut into it: one hole by a sphere, the second by a cylinder.
![3ds max boolean 3ds max boolean](https://us.v-cdn.net/5021068/uploads/editor/jh/wg8lg1w6gl5v.jpg)
To create and modify a single compound object containing multiple operands: By modifying the creation parameters of the Boolean's operand sub-objects, you can change operand geometry in order to change or animate the Boolean result at any time. Double-click the sub-object to change parameters and use transform tools. The operand objects remain as sub-objects of the Boolean object.